Consulting Service
schmittMachine provides expert consulting in
interactivity design and programming and software
architecture design and programming in
customer projects where human-machine
interactions are essential, through short
high value added missions, especially
in the industries of multimedia, culture, music,
education and advertizing.
schmittMachine is Antoine Schmitt, a professionnal
independant programmer with more than 25 years of
experience, with prestigious collaborations (NeXT, BBC,
violet, Hyptique, Virtools, etc...).
Keywords are :
- highly interactive software - design and programming
- complex algorithms, realtime systems.
- interactive media - sound playback and analysis
engines, interactive video, computer vision, physics
simulations
- interaction and semi-autonomy design - intelligent
objects - autonomous software agents, artificial
intelligence
- software architecture - design of complex
interactive software systems - API design, systems
integration, libraries
- custom Director Xtras and plugins development
- software for installations: sensors, sound, camera,
motion-tracking, realtime
Selection of references
- 2008-2009 : Incandescence / GDFSUEZ / web
site : interactivity design + programming
- 2005-2009 : violet / Nabaz'tag
/ mir:ror / dal:dal / intelligent object :
interactivity design
- 2008 arteTV / web site : interactivity
programming
- 2008 : Virtools / MP : SDK
documentation writing
- 2008 : arteRadio /web
site :interactivity programming
- 2007-2009 : Charanga
/ Music Coach / web site : technology
provider : sound engines
- 2007-2008 : cloud9games
/ game : technology provider : sound analysis
engine
- 2007 : Incandescence / pixies
films / web site : interactivity design +
programming
- 2006-2007 : surletoit + Leclerc / Les Ptits Reperes/
ludo-educational web site, various games :
interactivity design
- 2006-2007 : Incandescence / Stella Cadente / web site :
interactivity design + programming
- 2005-2007 : BBC / BBC
Jam learning program / web site : technology
provider - custom Shockwave sound engines
- 2006 : Hyptique / Musée
du Quai Branly : D'une Langue à
L'autre / kiosk - interactive visual design and
programming (Prix Multimédi’Art
Interactif d’Argent AVICOMM Unesco 2006).
- 2005-2006 : numeriscausa / Musée
du Quai Branly / kiosk : technology provider
- custom interactive navigation
- 2002-2008 : TQB / le Ring / software :
multichannel musical instrument, with Dominique
Besson and Olivier Koechlin
- 2004 : SquidSoup : technology
provider : custom VoIP Xtra
- 2003 : Et
Alors / various CD-Roms : technology
provider : interactive navigation
- 2003-2004 : violet / DAL
interactive object / intelligent object -
interactivity design
- 2003 : Hyptique / Pass / 2 museum
kiosks : interactivity design
- 2002 : TQB + IRCAM / DIAPh-Maallem / interactive
installation : technology provider : network, 3D,
sound spatialization, vision tracking
- 2002 : Hyptique / infiniteCDs
/ generative music software : technology study and
architecture
- 2002 : Metapole+CICV+Education
Nationale+Yves Bouvier/ Ballet Electronique
+ Le Switch / software : artificial autonomous
entities for education
- 2001 : Incandescence+ Adidas / myadidas
/ web site : interactivity design and programming
of 2 games, for promotional site. Site of
the Day at macromedia (September 2001).
- 1998-2001 : Virtools / Virtools 3D
authoring software : various software architecture
and API design, launch of the Virtools userGroup,
supervision of SDK documentation, development of
modules (Mac player, Javascript interpreter,
Virtools Xtra for macromedia Director)
- 1999 : Le S.p.e.c.t.r.e. / various
games : technology provider, design of new game
prototypes, interactive video, AI, (Sarah28,
Determinism)
- 1998 : Judith Cahen / Movie
"La révolution sexuelle n'a pas eu lieu" :
interactive deisgn of a computer character for the
movie.
- 1997 : Chris Marker / Immemory One CD-Rom :
technical assistance for the finalization and
exhibition of the CD-Rom.
- 1996-1999 : Le S.p.e.c.t.r.e. /
StoryTeller / Software : Authoring software for
interactive scenario writing, with Pierre
Laffargue.
- 1996 : Hyptique + GRRR + Un
Drame Musical Instantané / Carton /
CD-Xtra : technical director and interactivity
design
- 1996 : Hyptique+R.M.N. / Cirque de
Seurat / cultural CD-Rom : technical director and
interactivity design
- 1996 : EEC + Varan /
Dédale et Icare / digital imaging teaching
program : technical consulting
- 1995 : Hyptique+Bayard Presse / Ca se
transforme / ludo-educational CD-Rom : technical
director and interactivity design
- 1995 : NeXT : official "Object
Expert", various missions in object oriented
technologies
- 1995 Hyptique+La Bande
Son+Canal+/interactive music magazine CD-Rom :
technical consulting and assistance
- 1991 : Act-Multimedia /
cartography, computer games : technology provider
1991 - 1994 : NeXT
Computer Inc. (Paris and Silicon Valley -
California)
- employed as software engineer
- Design and development of the human-computer
interface of ProjectBuilder 3.0.
- Design, architecture and implementation of a
computer-mediated human interactions system.
- Participation to the OpenStep API and
architecture specifications
1985 - 1990 : Act
Informatique (Paris)
- employed as software project manager
- Gastroscopy: Multimedia medical encyclopedia.
Prototype. • EEC Esprit Projet : Unix Multimedia
Document Workbench. Working product. • CD-Rom:
geographical information system. Working product.
• Sollac: Industrial signal processing. Prototype.
• Cigale: Artistic interactive live video and
music system. with Jacques Serrano. • Neural
networks: state-of-the-art and prototypes. •
Expert System in the building industry. Working
product. • Multimedia medical office for the year
2000. Prototype.
- Spock: Design and development of an expert
system authoring application. Management of the
team (5 people, 2 years).
Engineer degree: Ecole
Nationale Supérieure des
Télécommunications (ENST) -
Paris (1984)
Publications
1985: Minos, introduction to advanced programming
in Logo. 60 pages - Éd. Act Informatique and
Hatier; 33.000 copies sold
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