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        <title>schmittMachine support - asFFT</title>
        <description>Questions related to the asFFT Xtra</description>
        <link>http://www.schmittmachine.com/support/list.php?4</link>
        <lastBuildDate>Thu, 20 Jun 2013 05:26:26 +0200</lastBuildDate>
        <generator>Phorum 5.2.6a</generator>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,147,147#msg-147</guid>
            <title>framerate asFFT needs dir to run at to be accurate? (2 replies)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,147,147#msg-147</link>
            <description><![CDATA[ testing out the plugin and I must say, its pretty cool. I am wanting to play audio and launch an action based on the id of the sound at a particular second/frame in time. <br />
<br />
I am able to play the sound and capture the values for 3 bands of EQ (bins) and then successfully play it back and execute my trigger when it hears that frequency played back. <br />
<br />
The problem is that this only works with 3 bins. and only 60% of the time. Other times it misses the mark. I rather query 15-20 bin samples to be very accurate. <br />
<br />
To get it to work at all I also must have normalized and equalized set (which is fine). <br />
<br />
For what I am doing I must run the project at 25FPS. Is this one of the reasons I am not able to do much past 3 bins? I tried speeding the FPS up so that when looping it is checking faster, but does not seem to matter. <br />
<br />
Do you have any suggestions to improve the recognition of more then 3 frequencies. tried increasing time smoothing but did not help...but maybe I need to try that more? This may be a limitation of lingo not processing fast enough? processing sound level works really well , but not as accurate as FFT<br />
<br />
thanks]]></description>
            <dc:creator>kyleg</dc:creator>
            <category>asFFT</category>
            <pubDate>Mon, 21 Dec 2009 02:52:24 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,108,108#msg-108</guid>
            <title>Windows Vista (1 reply)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,108,108#msg-108</link>
            <description><![CDATA[ First, sorry for my english.<br />
<br />
My native language is french: Quebec,Canada<br />
<br />
asFFT is a very interesting Xtra but what happen with Windows Vista ?<br />
<br />
I Dont try it...]]></description>
            <dc:creator>manege</dc:creator>
            <category>asFFT</category>
            <pubDate>Sun, 21 Sep 2008 23:15:38 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,69,69#msg-69</guid>
            <title>3D visual Equaliser problems. (no replies)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,69,69#msg-69</link>
            <description><![CDATA[ hi,<br />
im wondering if anyone can help me. i am trying to design a 3d equaliser using the asfft xtra. so far i have been able to export the w3d file and get it into director, and then get the individual balls to move if a mic input is present, but i want to seperate the frequencies of the sound into groups say 200hz to 350hz for one ball 350-1k for another and so on. If someone could point me in the right direction coding wise it would be greatly appreciated<br />
<br />
i am a complete beginner at this and im amazed that i have been able to get this far, but the project is due in fairly soon and i would appreciate any help you could give. <br />
i have attached a jpeg of the design and a link to a video of the first stage, im not sure they will be any help.<br />
<br />
Thanks very much<br />
<br />
[<a rel="nofollow"  href="http://digitalmilitia.wordpress.com/">digitalmilitia.wordpress.com</a>]]]></description>
            <dc:creator>digitalmilitia</dc:creator>
            <category>asFFT</category>
            <pubDate>Fri, 04 Apr 2008 13:43:07 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,60,60#msg-60</guid>
            <title>bar graph placed at the bottom of your stage (6 replies)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,60,60#msg-60</link>
            <description><![CDATA[ I just purchased your plugin and am trying to create a spectrum analyzer that visually reacts both upwards and downwards direction. I've attached a still of what I am attempting. I am quite new to lingo and so I have tried just duplicating the bar asset and scripts calling it. I've managed to have the second script move the bars negatively in Y but cannot Mask them so they do not overlap each other (thus obscuring the other). I've attached a pic of what I am trying to do to help explain. Scaling bars with central anchor point would work better but I don't know how to do it in lingo. Any help would be appreciated.]]></description>
            <dc:creator>Billy_The_Kid</dc:creator>
            <category>asFFT</category>
            <pubDate>Mon, 31 Mar 2008 05:31:35 +0200</pubDate>
        </item>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,56,56#msg-56</guid>
            <title>asFFT ported to Director11 ! (no replies)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,56,56#msg-56</link>
            <description><![CDATA[ Title says it all... ;-)]]></description>
            <dc:creator>antoine schmitt</dc:creator>
            <category>asFFT</category>
            <pubDate>Tue, 25 Mar 2008 21:33:01 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,53,53#msg-53</guid>
            <title>Shockwave publishing (for Internet) (1 reply)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,53,53#msg-53</link>
            <description><![CDATA[ Things done: <br />
- Configured the xtrainfo.txt file in Director to my server<br />
- Download if needed Checkbox on in Director<br />
- Upload the packadge files (.ppc, .w32, .carb) to the direction in xtrainfo.txt (my server)<br />
<br />
Im using Shockwave3D and Havok also.<br />
<br />
When publishing from a PowerPC (Mac) there is no problem, the application works great in any browser (safari, mozilla).<br />
<br />
In Windows i found a problem, i have also configured the xtrainfo.txt to use my server, when i publish the browser says that there are problems in shockwave.]]></description>
            <dc:creator>grifu</dc:creator>
            <category>asFFT</category>
            <pubDate>Sun, 02 Mar 2008 20:22:59 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,52,52#msg-52</guid>
            <title>asfft and w3d (no replies)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,52,52#msg-52</link>
            <description><![CDATA[ Hi<br />
<br />
I am building a simple test app that takes asfft and uses microphone input to adjust the size of a w3d object.<br />
<br />
im getting an object expected script error<br />
<br />
ive got two scripts one to do and one to react<br />
<br />
do_asfft:<br />
<br />
 property gFFT, gBins<br />
global values<br />
<br />
on beginSprite<br />
  -- creates xtra instance and checks it worked<br />
  gFFT = new(Xtra &quot;asFFT&quot;) <br />
  if not objectp(gFFT) then put &quot;error : 'new' failed&quot;<br />
  <br />
  -- sets the number of bins/ frequencies you want (must be power of 2)<br />
  -- can be between 2 and 256, 8 works well, any lower and its not very accurate<br />
  -- try using setParams(gBins, 4) if you want it to be more accurate, but cost in processing time<br />
  gBins = 32<br />
  err = gFFT.setParams(gBins)<br />
  if err = 0 then put &quot;error init:&quot; &amp; gFFT.getError()<br />
end<br />
<br />
on enterFrame<br />
  if objectp(gFFT) then<br />
    <br />
    -- get mic data, returns an array/ list. values.count will = gBins<br />
    -- 100 is the number that full volume will be- i used 100 as 100%<br />
    -- but you can use any number even 11 like spinal taps amp!<br />
    --<br />
    -- true, false means normalised, unequalised. normalised sound will show volume<br />
    -- otherwise it will only show frequency- the equaliser makes mine crash!<br />
    values = gFFT.getFFT(100, TRUE, FALSE)<br />
    if values = 0 then put &quot;error reading:&quot;&amp;gFFT.getError()<br />
    <br />
    --put values<br />
    -- dumps out global var values, tab this out and it can still be used<br />
    <br />
    --put values<br />
    <br />
    -- from elsewhere, read the list using:<br />
    --<br />
    -- global values<br />
    -- repeat with i = 1 to values.count<br />
    --  put values[i]<br />
    -- end repeat<br />
    <br />
  end if<br />
  <br />
end  <br />
<br />
do_react:<br />
<br />
property n, spritenum, s<br />
<br />
global values<br />
<br />
on beginsprite<br />
<br />
s = sprite( spritenum )<br />
<br />
n = random( 32 )<br />
<br />
end<br />
<br />
on enterframe<br />
<br />
member(&quot;test&quot;).model(&quot;test&quot;).transform.scale=vector(2,5,3) * values[1]<br />
<br />
end<br />
<br />
<br />
can anyone see my problem???]]></description>
            <dc:creator>defboyuk</dc:creator>
            <category>asFFT</category>
            <pubDate>Wed, 30 Jan 2008 19:42:17 +0100</pubDate>
        </item>
        <item>
            <guid>http://www.schmittmachine.com/support/read.php?4,49,49#msg-49</guid>
            <title>Realtek (2 replies)</title>
            <link>http://www.schmittmachine.com/support/read.php?4,49,49#msg-49</link>
            <description><![CDATA[ I've some problem with my realtek audio card (latest 2007 high definition driver from realtek). Using command<br />
<br />
surlist = gFFT.getSourceList()<br />
<br />
-- 1<br />
<br />
?? <br />
<br />
Is it correct? I'm exepecting a string.<br />
<br />
From this laptop your Shockwave demo says: Unknown source<br />
<br />
From the same (i suppose) dir file the error is: Error reading: Unknown<br />
<br />
Is this soundcard not compatible? It seems strange, maybe i make some mistake.]]></description>
            <dc:creator>tyler77</dc:creator>
            <category>asFFT</category>
            <pubDate>Fri, 07 Dec 2007 12:14:58 +0100</pubDate>
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