Hi again, Antoine,
I'm sorry to have so many questions. I was able to set up soundfont downloading in shockwave 10 with no problems--everything worked beautifully. When I ported my project over to d11, however, I got an error, "downloadfolder does not exist," when I used the downloadFolderContainsLocal method. I assumed that I must have done something wrong, but I found out that your fluidDownloadDemo_d11 also produces the same error in shockwave 11. I guess it's never easy.
You can see both shockwave 11 examples here:
Mine:
[
www.ux1.eiu.edu]
Yours:
[
www.ux1.eiu.edu]
and here's mine in shockwave 10:
[
www.ux1.eiu.edu]
Thanks, and I hope you can help.
Peter